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2. Fundamentals - Lesson #2 (Progressions)


TOTAL ESTIMATED TIME:

60

MINS

  1. Huddle


    DRILL #
    MINS
    - Circle at Centre-Floor
    - Land Acknowledgement
    - Discussion (1 min): "Hard Work/Perseverance"
    - Rehash (1 min): skills learned last practice
    - Come up with an appropriate word, as a team, for a team cheer

  2. Warm Up Drill #1: Running Around The Perimeter


    DRILL #
    MINS
    Variation #1B: "With Balls"
    - Run around the side/end boards with sticks/balls; two-handed cradling (both directions). No passing.
    - Most common error = not cradling while running

  3. Defense Drill #1: Athletic Position (“Triple Threat”)


    DRILL #
    MINS
    Variation #2: "Follow The Stick" (With Balls)
    - Have players stand (with nobody else within arm’s length) in two different groups, in opposite ends of the floor, with the assistant coaches instructing them to follow their stick (forward, back-pedal, side-shuffle).
    - Players should be carrying the ball in the "triple threat position" throughout the drill.
    - Each sequence of movements should last between 30-45 seconds (giving players the feel for what an average shift would be like).
    - Have players sprint to the opposite end of the floor and repeat the drill in front of the other coach.

  4. Loose Ball Drill #2: Rolling ("Attacking") A Ball With A Partner


    DRILL #
    MINS
    Variation #1 (2 min): "Loose Ball"
    *top diagram*
    - Demo (1 min): "Attacking A Loose Ball" (Keep It In Front Of You)
    - Have players line up in pairs 10-15 metres apart, rolling (underhand motion - with their hand if necessary) a ball back and forth.
    - As players progress, coaches can have players practice different techniques ("scoop," "scoop, tuck & turn," "scoop to triple-threat position").
    - Most common error = waiting for the ball to arrive instead of "attacking" it

    Variation #2A (2 min): "Loose Ball & Cradle"
    *bottom diagram*
    - Same as the drill variation above except one partner scoops the loose ball and then cradles around the partner (left side & right side) that rolled them the ball. Alternate back and forth.
    - Most common error = not protecting the ball as they cradle around their partner

  5. Stickwork Drill #2: "Dynamic Partner Passing"


    DRILL #
    MINS
    Variation #1 (2 min): "Stationary Passing & Catching"
    *top diagram*
    - Arrange players in two rows, 5 metres apart, with all players passing back and forth, progressively moving back to 10 metres away from each other.
    - Most common error = not giving a target to the passer and/or not calling for a pass

    Variation #4A (2 min): "Face Away" (Stationary)
    *similar to top diagram*
    - Start with one partner facing away from the other partner, looking back to receive a pass over their back shoulder (still showing a target).
    - After passing the ball, both partners switch relative positions, with the former passer now facing away and catching the ball over their shoulder while "stationary" (Variation #4A).

    Variation #3A to #3C (6 min):
    "Dynamic Pass" (Just Passer/Just Receiver/Both)
    *top diagrams*
    - Progress to just the passer running toward the receiver from a starting distance of 10-15m away, passing to a stationary receiver, then backpedaling back to their original starting position (Variation #3A).
    - Next, practice with just the receiver running toward the passer, with the passer using basic footwork (left and right) before making the pass. The player that receives the pass then backpedals back to their starting position, and their partner repeats the said actions (Variation #3B).
    - Another variation is for both partners to run towards each other, make a pass and then either continue to run forward to the other side, or backpedal back to their starting position (Variation #3C).
    - Water Break = 1 min

  6. Stickwork Drill #1: Shooting Against The Boards


    DRILL #
    MINS
    Variation #4: "Set-Shooting" (Overhand)
    - Demo (1 min): "Set-Shooting" (Time & Space)
    - Spread players out as evenly as possible across the floor space, starting 15 metres away from the boards (or a wall)
    - Progressively try shooting the ball at “the wall” with more power.
    - Ideally players start perpendicular to the boards, take a "crow hop," rotate hips/shoulders/trunk and snap wrists.
    - Most common error = not keeping arms "up and away" from their body while loading up to shoot

  7. Warm Up Drill #5: Semi-Circle ("Horseshoe") Shooting


    DRILL #
    MINS
    Variation #2A (4 min): "All @ Once" (Progressively Further Game)
    *top diagram*
    - Demo (1 min): "Proper Floor Side," "Prime Scoring Area"
    - Arrange players, in both ends of the floor, into an arc (semi-circle) formation; starting 5 metres back from the crease.
    - Have all players shoot from the same distance every time, keeping track of the total number of goals scored; trying to get score more each time through.
    - If more goals are scored, everyone moves further away; if less goals are scored, everyone takes a step forward.
    - Continue until players score more goals than the round before, from 20m away.

    Variation #5 (4 min): "Shot On-The-Run" (L To R/R To L)
    *bottom diagram*
    - Demo (1 min): "Shooting-On-The-Run"
    - Arrange players into five lines at the 5 standard offensive positions, instead of the semi-circle formation.
    - Have players take turns taking shots on the run starting 10 metres away, working their way from one side to the other, with one second in-between shots; start on the opposite side the next time through the drill.

  8. Games Drill #3B: Cradling Relay Races (North-South)


    DRILL #
    MINS
    Variation #1: "Weave"
    - Create a lengthwise (north-south) pylon formation on both sides of the floor and arrange players into 2 lines of equal numbers.
    - Have a relay race around the pylons, with players touching the far-end boards then sprinting back to the start, while cradling the ball with the best technique possible.
    - Roll or pass the ball to the next player in line; the next player cannot go until the player ahead of them crosses "goal-line-extended."
    - Continue the drill until every player has gone.
    - Water Break = 1 min

  9. Games Drill #11: Shooting Relay Races


    DRILL #
    MINS
    Variation #1: "Without Goalies" (Game To 10)
    - Start with a large amount of balls on the ground inside of the face-off circle, with a pylon stationed in "the middle" (10-12 metres back from the net).
    - Arrange players evenly, in one or both ends of the floor depending on numbers. Preferably, they are stationed on their proper floor sides (lefts & rights), in both corners, behind goal-line-extended (GLE).
    - Other players set to go in this drill should be against the boards, tucked tightly in the corner to avoid getting hit by balls.
    - On the whistle the first player in each line needs to run to centre-floor, pick up a loose ball, and run back toward the goal in the end they started from.
    - Players must take a "set-shot" (preferably overhand) before the pylon for it to count, playing a game to 10 where players get one shot and no attempts at rebounds ("hitting the post" counts for 2).

  10. Games Drill #6: Lax Darts


    DRILL #
    MINS
    Variation #2: "Free For All"
    - Place a garbage can in the middle of the face-off circle.
    - Have all players on one side of the restraining line with coaches on the other side, actively collecting balls to send back to the players.
    - Alternatively, the garbage can could be placed in the crease, with coaches behind the players, instead of in front of them.
    - Place pylons on the ground to mark the start line, which should be an appropriate distance away from the garbage can, depending on skill level.
    - All players can throw balls as they are returned by coaches, and players can battle for the loose balls (no slashing) until somebody corrals one (at which point they are free to shoot).

  11. Cardio Drill #1: Rabbit Run (With Balls)


    DRILL #
    MINS
    Variation #1B: "Single Line" (With Balls)
    - Discussion (1 min): "Fitness"
    - Start with the entire team in a line along the boards (1 metre away from each other).
    - Players jog at the same speed around the outside of the box, with the player at the back of the line sprinting up to the front of the line (with balls - cradling).
    - Once this player reaches the front of the line, the next player at the back of the line begins their sprint. The only rule is no stepping in the crease.
    - Be sure to have the lines switch directions at the half way point of the jog.
    - Water Break = 1 min

  12. Cool Down


    DRILL #
    MINS
    - Circle at centre-floor
    - Have players demonstrate "static stretches" that they know.
    - Come up with an appropriate word, as a team, for a team cheer.

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